Over the past few months, Joe Lofaro has been in contact with the SimWave team, gathering information on the process of their virtual reality project. From not having a booth at all, to having a wooden model, to actually having an engineered prototype, Joe has been...
We had Alex from Dymech Engineering come down to the office today to make a few changes to the virtual reality booth prototype. The change that was most evident was making the floating floor less noticeable when rumbling. Before the floor would rumble and the entire...
Today, Josh created a Unity 3D scene with the help of Matt and Justin that contains a cuboid room that replicates the physical dimensions of the booth in a virtual world. This scene is a ‘loading program’ where users can become familiar with the booths 4D effects and...
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