Over the past few months we have been discussing different ideas on how to physically move in virtual reality. We are aware of the directional treadmills and other extra equipment that will allow for movement in the virtual world although we knew we could make something much more natural and simple. Today, Josh was working on a potential solution to this problem using the positional tracker, already available inside of the Oculus Rift. While reading positional y-data of the headset, jogging in place can be detected using a fairly simple algorithm. This is just one step towards being able to comfortably traverse distances in VR, all without the need of expensive and bulky treadmills.