Today was the completion day for the pre-prototype of the booth. Matt and Adam with some help from Raj covered up the walls and then made it look presentable by using some leftover flooring to cover the floating floor. The team will now be capable of installing hardware for the 4D environmental effects. This hardware includes, low frequency audio transducers to add the effect of a rumbling floor, as well as solenoids that shoot compressed air to act as wind, bullets, or other flying objects. There will be more environmental elements added once we receive the engineered prototype.